Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Lomka
Lomka is a client-side optimization mod for Minecraft. Unlike many other optimization mods that focus solely on rendering or game logic, Lomka improves the game experience by optimizing various subsystems including texture caching, frustum culling, network protocols, NBT processing, chunks optimizations and shader rendering-all without compromising visual quality.
Benchmarks
Test Hardware: Intel CC150, 16GB DDR4, GTX 1050 TI
Config: config/lomka.json
Note: All mod options enabled during testing.
Singleplayer World
| Setup | Average FPS |
|---|---|
| Vanilla | 181 FPS |
| With Lomka | 192 FPS |
Multiplayer Server w/ lots of entities beyond the camera
| Setup | Average FPS |
|---|---|
| Vanilla | 197 FPS |
| With mod | 284 FPS |
Multiplayer Server w/o textures
| Setup | Average FPS |
|---|---|
| Vanilla | 315 FPS |
| With mod | 347 FPS |
Multiplayer Server w/ textures (tested on CubeCraft's hub)
| Setup | Average FPS |
|---|---|
| Vanilla | 301 FPS |
| With mod | 346 FPS |
Multiplayer Server w/ lots of *CEMT (tested on CounterMine 2)
| Setup | Average FPS |
|---|---|
| Vanilla | 219 FPS |
| With mod | 422 FPS |
CEMT - Custom Entity Model Textures
Options
Lomka uses JSON config only: config/lomka.json (created on first launch).
java22Optimizations: Enables experimental optimizations for Java 22+. (default: false)compat.sodium.allowChunkMixins: Enables chunk mixins even with Sodium/C2ME loaded. (default: false)compat.sodium.allowChunkMixinsUnsafe: Enables experimental chunk mixins (needscompat.sodium.allowChunkMixins). (default: false and hidden from ModMenu config)entities.cullInvisible: Enables entity culling of all invisible entities. (default: false)
✅ Compatibility
Lomka is designed to be highly compatible with the Fabric ecosystem. It works alongside most other mods and optimization tools (Sodium, Lithium, etc.).
Lomka works better with quick pack, ModernFix and Helium (Helium only v1.3.1 or v1.3.3)
⚠️ May be useless/with conflicts
- C2ME
- Entity Culling (uses friendly culling, can be unused)
❌ Known incompatibilities
- VulkanMod (for now not considered for future compatibility)



