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Minecraft: Java Edition
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Changelog
Cobblemon Boss Mod Update Notes I. Core Gameplay: Exploration-Triggered Boss Team Battles The Cobblemon Boss Mod introduces an all-new "exploration-driven" gameplay loop. When players explore specific in-game structures, they will encounter customized Pokémon Boss teams. The core rules are as follows:
- Battle Trigger Mechanism
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When players enter specific in-game structures (such as ruins, dungeons, etc.), they will trigger an exclusive Boss team battle.
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One-Time Trigger Guarantee: Each structure will only trigger a battle once (a unique identifier is generated by combining "dimension + structure ID + central chunk coordinates"). The trigger record will be persistently saved to the save file to avoid repeated spawning of mobs.
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Battle Activation Condition: Players must have a sufficient number of surviving Pokémon to trigger the battle. The Boss team size is up to 3 Pokémon, corresponding to single, double, and triple battle rules respectively.
- Boss Team Features
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Adaptive Difficulty: The Boss level will be adjusted based on the level of the player's strongest Pokémon (minimum level 50) to ensure a balanced and reasonable battle difficulty.
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Exclusive Customization: Boss teams have exclusive names, glowing visual effects, and enhanced battle AI.
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Efficient Cleanup Mechanism: If the battle fails to start or ends normally, Boss entities will be automatically cleared to avoid redundant entities remaining on the map; when the player logs out, the relevant detection data will also be cleaned up simultaneously to ensure the mod's operating efficiency.
- Core Gameplay Value
Centered on "exploration-triggered battles", the gameplay integrates adaptive difficulty and customized Boss battles, greatly enhancing the sense of accomplishment and fun in game exploration. In addition, players can infinitely customize their exclusive Pokémon team battle content through data packs.
II. Major Upgrade: Smarter Pokémon Battle AI
The battle AI of Pokémon Boss has been fully upgraded, evolving from "random moves" to "tactical decision-making" AI, and its battle strategy is closer to real competitive scenarios. The core optimization points are as follows:
- Precise Move Selection
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Type Advantage Priority: Bosses will automatically identify the attributes of the opponent's Pokémon and prioritize the use of moves with type advantages, replacing the previous random move pattern, which significantly enhances the threat and strategy of battles.
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Intelligent Activation of Status Moves: The AI will monitor its own HP status in real time. When its HP is low or it is trapped in abnormal statuses (such as poisoning, paralysis, etc.), it will prioritize the use of recovery moves or abnormal status removal moves instead of blindly attacking.
- Optimized Team Battle Collaboration Logic
For team battle scenarios such as doubles and triples, the mod has fixed the previous "friendly fire" issue of AI and added a teammate recognition mechanism:
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It will no longer attack friendly teammates, nor will it use moves that reduce attributes or apply abnormal statuses on teammates.
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During the battle, it will dynamically adjust its strategy according to the teammates' status to avoid team collapse caused by AI errors.
- Target Classification and Tactical Targeting
The AI has added an "opponent attribute analysis system", which classifies targets into different types by analyzing the five core attributes (Attack, Special Attack, Defense, Special Defense, HP) of the opponent, and matches exclusive tactics:
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Physical Attacker (High Attack): Prioritize the use of negative moves that reduce Attack to weaken its output ability;
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Special Attacker (High Special Attack): Use moves that reduce Special Attack in a targeted manner to limit its special damage;
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Defensive Type (High Defense/Special Defense/HP): Choose defense-breaking moves or continuous damage moves to gradually deplete its HP;
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Glass Cannon (Low Defense/Low HP): Concentrate on using high-burst output moves to eliminate high-threat fragile targets first.
- Abnormal Status Adaptive Mechanism
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Priority Handling of Self-Status: When its HP is below 30% or it is in abnormal statuses such as poisoning and burning, the AI will prioritize healing and abnormal status removal to improve its survival ability.
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Avoid Invalid Move Usage: Before using abnormal status moves on the opponent, it will first verify whether the target already has the same abnormal status, eliminating the problem of repeatedly using invalid moves and improving battle efficiency.
III. Basic Experience Optimization
The terrain generation algorithm for Boss Pokémon in the Nether dimension has been optimized.
After this update, Boss battles will be more challenging and strategic, and the Nether exploration experience will also be smoother. It is recommended that players adjust their battle lineups according to the new AI features and reasonably match moves and items!

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ReleaseVersion number
2.0.0Loaders
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1.21.1Environment
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3372Publication date
December 14, 2025 at 1:51 AMPublisher

RainApricot
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