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Minecraft: Java Edition
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Changelog
ATTENTION! If you are updating to 1.7.0 from an older version read this. (This is especially important for modpack developers)
(These won't affect you if you didn't update from an older version)
In this update Made in Heaven was completely reworked. If you have enabledExtendedConfigs: true in config/relics.yaml it will try to read old ability values and will crash with "data is null". To fix this you can do one of the two things.
- If you don't use the extended config system, set enabledExtendedConfigs: false in config/relics.yaml (I recommend this option because extended configs cause a lot of problems)
- Delete config/morerelics/relics/made_in_heaven.yaml while the game is off so it can regenerate with the correct values on your next launch.
In the case of servers you may need to delete made_in_heaven.yaml in both server and client.
After doing this you shouldn't run into any crashes. If you already found Made in Heaven in a world it won't disappear but might act buggy (missing levels etc). If you have command permission in that world you can do "/relics minimize" + "/relics level SET 0" to reset the relic, if not you might need to find a new one.
Changelog
- Added Gravitum Strider
- Fully reworked Made in Heaven to make it healthier for the game. Read more below.
- Minor adjustments to King Crimson. Read more below.
- Slumbering Amulet now requires 2 nether stars instead of 3 to evolve.
- Fixed Whispering Amulet being able to be unequipped while ascending
- Fixed Made in Heaven's revive bugging in some interactions with other mods.
- Bunch of other minor fixes
King Crimson Adjustments
Minor changes to connect item mechanics and fix it being too strong against bosses.
Talk to the Wind
- Reduced duration and chance but first attack after epitaph now always triggers this effect.
- Static duration is halved because it was too strong in PvP
Court of the Crimson King
- Execute threshold 18% -> 20%
- Now it can only execute enemies with less or equal max HP to the user. Enemies with more health will take double damage below this threshold instead.
Made in Heaven Rework
Made in Heaven is changed into being a extended combat item instead of being good in all conditions. Also removed % health damage because it was impossible to balance.
As One
- Now grants 0.1x boost instead of 0.4x.
- (new effect) Gain Accelerating stacks up to 10 stacks with 30 seconds cooldown. Each Accelerating stack grants 0.03X boost.
Safeguard -> Zenith
- Gain an additional stat boost at 10 stacks
- You can revive only when at 10 stacks, reviving has a cooldown and removes stacks.
(New) Condemn
- A basic castable AOE damage ability with medium cooldown.
Judgement -> Divine Judgement
- A strong castable AOE ability with a long cooldown
- Can only be cast at 10 stacks
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Release channel
ReleaseVersion number
1.7.0Loaders
Game versions
1.21.1Environment
Downloads
140Publication date
February 7, 2026 at 3:56 PMPublisher

blorbilon
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