Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
DungeonZ - BLIS A fork made by Arona74 from DungeonZ mod made by Globox_Z, created for Conquest of the Bleak Isles Modpack needs.
Differences ?
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Feature: Splitted Mob/Boss modifiers for Health, Damage, Protection and Mouvement Speed, allowing better balancing. DUNGEONS FILES HAVE TO BE EDITED! See example below.
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Feature: Full dungeon structure regeneration, allowing proceduraly generated structure. (Config option to enabled/disabled)
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Feature: Improved multiplayer support on Portal GUI (more settings displayed, waiting player list, you can leave the waiting list and been refunded)
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Feature: Time limit to finish the dungeon (set in dungeon file)
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Feature: Timers displayed on Portal GUI
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Feature: Fame Reward for my forked Factions mod
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Feature: Lootr compatibility (config option, default ON)
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Backport: LevelZ requirement (originaly in DungeonZ 1.21.1)
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Backport: Fix to multiple trigger cost when going through portal block (originaly in DungeonZ 1.21.1)
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Backport: Fix to portal block getting broken to flowing water (originaly in DungeonZ 1.21.1)
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Backport: Fix to portal block screen in other dimensions (originaly in DungeonZ 1.21.1)
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Backport: keepInventory option (originaly in DungeonZ 1.21.1)
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Backport: ender pearl option, info button and positive effect change (originaly in DungeonZ 1.21.1)
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Backport: fixed hole by LeDok (originaly in DungeonZ 1.21.1)
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Change: OP portal screen when manually creating dungeon portal will now scan the area for other portal to prevent placing them too close
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Change: Portal block entity data now use an hybrid NBT+file system to avoid NBT oversize that could cause chunk poisoning
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Change: Fixed Gates and Spawners blocks
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Change: Easier parkour in Dark dungeon, gates in first corridor room as example usage of Gates blocks
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Change: Congratulations message when finishing dungeon with a leave link for easy leaving, you can also leave with a right-click on dungeon portal blocks or use the "/dungeon leave" command.
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Change: Few fixes on dark dungeon (easier parkour), missing vines in temple dungeon, etc
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Change: Fix to avoid fire to break blocks (like vines)
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Change: Fix the "flying not allowed" kick on server when teleporting player to dungeon
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Change: Fix effects button on dungeon screen
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Change: GUI textures build from Conquest Reforged mod ressources
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Change: Fix Compass out of bound exception by listnt
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Change: Prevent spectators to interact with dungeon blocks
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Content: Temple dungeon made by xeven (originaly in DungeonZ 1.21.1)
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Content: French translation made by hirtz-gregoire (originaly in DungeonZ 1.21.1)
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Content: Desert dungeon made by D1scoball
What next?
backport features/fixes made in last dungeonZ version to 1.20.1. add new features and content in the process, feel free to participate or just share ideas.
Support
This fork is given as is, please don't ask original DungeonZ devs about issues regarding this fork, please post in Issues.
License
DungeonZ - BLIS is licensed under MIT.



